Rendering & 3D Sculpting
In attempting to better understand 3D animation and rendering, I sought out to explore different avenues within the Blender software, in order to gain a deeper understanding of how 3D object and animations are created and manipulated. In this study, I began by practicing building my own assets that were identical in size and scale to real objects that I interacted with. I created my own unique node trees for textures, as well as sculpted each asset displayed within the room.